It's a pretty cool idea though it's annoying to have to replace every body part whenever you want to replace one part, which means you have to re-equip weapons and armor after replacing an eye. It was also annoying that enemies are able to attack from two tiles away while you can only attack when right next to them. Still found it enjoyable. I'll keep on eye on this project =)
Thanks for your comment! I agree with your first point. I'll do something about that. At least change it so that a body part is stripped from its equipment only when it actually is changed, or perhaps a more sophisticated system where you can choose to change only one part.
About the second point: the enemies actually can't attack you from farther than one tile away. I think this is an illusion created by the timing system. When you are moving away from an enemy, it may move first next to you and initiate an attack before you actually move away. With at least not-so-fast enemies this should lead to them missing, because you move away before they finish the attack, but I guess faster enemies might even get an attack through. Maybe I should make the timing system clearer somehow, perhaps showing the enemy actions sequentially. That would slow the game down, though.
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It's a pretty cool idea though it's annoying to have to replace every body part whenever you want to replace one part, which means you have to re-equip weapons and armor after replacing an eye.
It was also annoying that enemies are able to attack from two tiles away while you can only attack when right next to them.
Still found it enjoyable. I'll keep on eye on this project =)
Thanks for your comment! I agree with your first point. I'll do something about that. At least change it so that a body part is stripped from its equipment only when it actually is changed, or perhaps a more sophisticated system where you can choose to change only one part.
About the second point: the enemies actually can't attack you from farther than one tile away. I think this is an illusion created by the timing system. When you are moving away from an enemy, it may move first next to you and initiate an attack before you actually move away. With at least not-so-fast enemies this should lead to them missing, because you move away before they finish the attack, but I guess faster enemies might even get an attack through. Maybe I should make the timing system clearer somehow, perhaps showing the enemy actions sequentially. That would slow the game down, though.
Anyway, I'm glad you enjoyed the game!