A downloadable game for Windows, macOS, and Linux

"The ship wherein Theseus and the youth of Athens returned from Crete had thirty oars, and was preserved by the Athenians down even to the time of Demetrius Phalereus, for they took away the old planks as they decayed, putting in new and stronger timber in their places, insomuch that this ship became a standing example among the philosophers, for the logical question of things that grow; one side holding that the ship remained the same, and the other contending that it was not the same."

- Plutarch, Theseus

A roguelike game about modular bodies with replaceable parts. Delve deeper into the dungeon, slay enemies and incorporate their parts to your own body! Pray to the sinful gods of the underground! Eat your own limbs to avoid starvation! The game is in early alpha.

Features:

  • Ten-level dungeon
  • 13 types of enemies
  • Modular bodies with up to  18 limbs, organs and parts
  • Five types of weapons with different special properties, made of 54 different materials
  • Pieces of armor for seven types of body parts, also made of 54 materials
  • Many other wearable items
  • Diverse environments with dangers and tactical opportunities
  • Randomly generated gods with unpronounceable names
  • Configurable keybindings
  • Selection of five different fonts

Download

Download
golem_alpha_2_windows.zip 248 MB
Download
golem_alpha_2_linux.zip 261 MB
Download
golem_alpha_2_mac.zip 61 MB

Development log

Comments

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(+1)

It's a pretty cool idea though it's annoying to have to replace every body part whenever you want to replace one part, which means you have to re-equip weapons and armor after replacing an eye.
It was also annoying that enemies are able to attack from two tiles away while you can only attack when right next to them.
Still found it enjoyable. I'll keep on eye on this project =)

(+1)

Thanks for your comment! I agree with your first point. I'll do something about that. At least change it so that a body part is stripped from its equipment only when it actually is changed, or perhaps a more sophisticated system where you can choose to change only one part.

About the second point: the enemies actually can't attack you from farther than one tile away. I think this is an illusion created by the timing system. When you are moving away from an enemy, it may move first next to you and initiate an attack before you actually move away. With at least not-so-fast enemies this should lead to them missing, because you move away before they finish the attack, but I guess faster enemies might even get an attack through. Maybe I should make the timing system clearer somehow, perhaps showing the enemy actions sequentially. That would slow the game down, though.

Anyway, I'm glad you enjoyed the game!